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Science

Innovations in responding to a crisis

It has been an extraordinary year for the Science department, in rising to meet the challenges posed by the COVID-19 pandemic. During the shift to Full HBL, many of us had to learn new tools, and adapt our teaching and feedback strategies within a very short span of time to connect with our students.  The department challenged ourselves to be innovative in our pedagogical practices and were truly encouraged by the progress we have made to evolve seamlessly into blended forms of Teaching and Learning. The Science Department  capitalised on the training provided by the ICT Committee to transform our teaching practices and maximise students’ learning experience for HBL. With the apt use of Google Apps, teachers gamified learning tasks. Students played Escape Room to solve problems on Kinematics to obtain codes that unlock the room. Videos created by the Chemistry teachers allowed students to continue learning practical skills at their own pace. Interactive Thinking tools on SLS and other online tools like Formative and Kahoot were also used to assess students’ learning and provide real-time feedback. For Biology, learning blood typing was made real when students experienced an online game-based learning from Nobel Prize Organisation Page to have a clear visualisation on concepts relating to blood.

2020 Bio Olympiad.jpg

2020 Bio Olympiad

“HBL was a completely new experience for us. One of the most interesting activities is the 'Escape Room' conducted by our Physics teacher. During the activity, we were locked in a basement, where we had to answer questions to retrieve a code that unlocks the door which brings us to the next platform, slowly leading us to the main door. We could choose our own groupings, so that we could get past the questions more easily. We were racing against time and this gave us a sense of competitiveness and was a test of our quick thinking. Despite restrictions during HBL, I have managed to learn new knowledge.”

Chau Wen Jian, 301

Science teachers at LeAPS ICT training.JPG

Science teachers at LeAPS ICT training

Learning Experiences

Drawing on our collective experience and expertise, the Science Department has re-framed and re-scaled our planned programmes to continue to provide positive learning experiences for the students.

1. Maths and Science Week 2020

The theme for this year’s Math & Science Week was “Connexione”. The lower secondary students learnt about various mathematicians and scientists and challenged themselves with some brainteasers. The upper secondary students explored how Pixar's animation studios use Mathematics and Science in creating their animations. They were also given the opportunity to build their own ‘mini projectors’. The lesson packages sparked students’ joy in learning and allowed them to see the relevance of Mathematics and Science in their daily lives.

Making of Mini Projector during Math and Science Week.JPG

Making of Mini Projector during Math and Science Week

 2. Gamification as a pedagogy in Science

In alignment with the school’s direction in exploring gamification as a pedagogical tool, the Science Department took up the challenge to design lessons integrating gamification principles in all three science disciplines, namely Physics, Chemistry and Biology.  

In the Sec 2 Integrated Science (IS) curriculum,  Game Design assignment was introduced to encourage students to apply Scientific and Environment Science knowledge to the real-world context. In the assignment, students were tasked to collaborate with their peers to design a game to create awareness about an environmental problem, the importance of protecting the environment or ways in which people can protect the environment. They were challenged to research different environmental issues and game plays before developing their team’s environment game, including designing their own game prototype and rules. Students’ creativity was put to test and they responded positively, producing several interesting and unique games.

A game developed by students for Integrated Science.jpeg

A game developed by students for Integrated Science

The IS assignment gave me the opportunity to create a game that can raise awareness about the ways in which people can protect the environment in the long run. I was challenged to think creatively to design aesthetically pleasing game cards and also to create different scenarios that can make my group’s game more sustainable in the long run so that people will remember what they can do to protect the environment.

I also learnt the importance of teamwork where we respect and listen to each other’s opinion and acknowledge differing viewpoints. With strong teamwork, we came up with an amazing game which managed to combine all our ideas!”

Eng Yi Xuan Jazelle, 201 

Enviro-poly. A game developed by students for Integrated Science.jpg

Enviro-poly. A game developed by students for Integrated Science.

.Stretching student’s abilities via enrichment activities.

      National Science Challenge 2020 – televised quarter-final rounds in Nov 2020

      International Biomedical Quiz 2020

3 Silvers, 3 Bronzes

      2020 Singapore Junior Biology Olympiad (SJBO)

15 Certificates of Merit (standardised for all participants due to Covid-19)

      2020 Singapore Junior Physics Olympiad (SJPO)

           2 Silvers and 4 Bronze

      2020 Singapore Junior Physics Olympiad (SJPO)

           2 Silvers and 4 Bronze

      2020 International Competitive Assessments for Schools (ICAS) – Science )

1 Distinction and 5 High Distinctions (best performance in a decade)


Zhu Rongchen Physics Olympiad Silver.jpg

Du Hanshuo Physics Olympiad Silver.jpg
Zhu Rongchen Physics Olympiad (Silver)
Du Hanshuo Physics Olympiad (Silver)